#pragma once
#include "GameState.h"
#include "GameMain.h"

class CGameStateLogo:CGameState
{
public:
	vector<Bitmap*>	intro;
	Bitmap* chosen;
	Bitmap* soundOff;
	CMySprite* pbmSprite;
	Bitmap* storySprite;

	wchar_t*   story;

	int		   chosenPos;
	int		   introID;

	void MessageEnter (HDC* pDC);
	void MessageUpdate( int iKey );
	void MessagePaint( HDC* pDC );
	void MessageExit();

public:
	CGameStateLogo(CGameMain* pGameMain);
	CGameStateLogo(void);
	~CGameStateLogo(void);
};
